using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameEngine.Units;

namespace GameEngine.Events
{
	public class UnitInteractionArgs : EventArgs
	{
		public UnitInteractionArgs(Unit initiator, Unit affected, float damage)
		{
			this.Initiator = initiator;
			this.Affected = affected;
			this.Damage = damage;
		}

		public Unit Initiator { get; private set; }
		public Unit Affected { get; private set; }
		public float Damage { get; set; }
	}
}
